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   <div id="projectname">AoT: Beyond Bastion
   &#160;<span id="projectnumber">0.01</span>
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   <div id="projectbrief">Game designed around the Attack on Titan franchise</div>
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<div class="header">
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<a href="class_tile_map_classes_1_1_tile-members.html">List of all members</a>  </div>
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Public Member Functions</h2></td></tr>
<tr class="memitem:a23d6ffdcd1acb4ae38567a29c7d00fd6"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#a23d6ffdcd1acb4ae38567a29c7d00fd6">Tile</a> (GameObject prefab)</td></tr>
<tr class="separator:a23d6ffdcd1acb4ae38567a29c7d00fd6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4bf4f5dcb0ea6ef1ac4f369e3ac94224"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#a4bf4f5dcb0ea6ef1ac4f369e3ac94224">Update</a> ()</td></tr>
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<tr class="memitem:aeaa246019d178408bdadd727986eb687"><td class="memItemLeft" align="right" valign="top">override string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#aeaa246019d178408bdadd727986eb687">ToString</a> ()</td></tr>
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Properties</h2></td></tr>
<tr class="memitem:a7f26dbd6dd29acc0f78d2a8251a48c55"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#a7f26dbd6dd29acc0f78d2a8251a48c55">TerrainType</a><code> [get, set]</code></td></tr>
<tr class="separator:a7f26dbd6dd29acc0f78d2a8251a48c55"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac601d2681ddd41603c375990c4a28ab2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_resource_classes_1_1_resource.html">Resource</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#ac601d2681ddd41603c375990c4a28ab2">resAcc</a><code> [get, set]</code></td></tr>
<tr class="separator:ac601d2681ddd41603c375990c4a28ab2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acf7882d71b3afaff881bad19b8256ca9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_general_storage_classes_1_1_story.html">Story</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#acf7882d71b3afaff881bad19b8256ca9">storyObj</a><code> [get, set]</code></td></tr>
<tr class="separator:acf7882d71b3afaff881bad19b8256ca9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6c2a9066460e51584f9c9813ddd18f0b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#a6c2a9066460e51584f9c9813ddd18f0b">Controlled</a><code> [get, set]</code></td></tr>
<tr class="separator:a6c2a9066460e51584f9c9813ddd18f0b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad7e9f3cd066c0ad86b12f5623cfb0951"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#ad7e9f3cd066c0ad86b12f5623cfb0951">Selected</a><code> [get, set]</code></td></tr>
<tr class="separator:ad7e9f3cd066c0ad86b12f5623cfb0951"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aab1ae22c73cbf46b4b676686c30f698b"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#aab1ae22c73cbf46b4b676686c30f698b">SeletedNoEvent</a><code> [set]</code></td></tr>
<tr class="separator:aab1ae22c73cbf46b4b676686c30f698b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1ae04efaba16402a756f9baaad329860"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#a1ae04efaba16402a756f9baaad329860">TileID</a><code> [get, set]</code></td></tr>
<tr class="separator:a1ae04efaba16402a756f9baaad329860"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa8abfbf841040f2db8b3d0a21e774877"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_resource_classes_1_1_reward.html">Reward</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#aa8abfbf841040f2db8b3d0a21e774877">Rewards</a><code> [get, set]</code></td></tr>
<tr class="separator:aa8abfbf841040f2db8b3d0a21e774877"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a55beaf05c7399b2d04f372be0f5b03bb"><td class="memItemLeft" align="right" valign="top">GameObject&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#a55beaf05c7399b2d04f372be0f5b03bb">potatas</a><code> [get]</code></td></tr>
<tr class="separator:a55beaf05c7399b2d04f372be0f5b03bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8db29af8819522cfd904a06dc0ed5cb9"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#a8db29af8819522cfd904a06dc0ed5cb9">Population</a><code> [get, set]</code></td></tr>
<tr class="separator:a8db29af8819522cfd904a06dc0ed5cb9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afeb526a5accd0286201bf7f7e129ebb7"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#afeb526a5accd0286201bf7f7e129ebb7">Worth</a><code> [get]</code></td></tr>
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</table><table class="memberdecls">
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Events</h2></td></tr>
<tr class="memitem:a56335d94c500c84138986ce8b6209187"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="namespace_tile_map_classes.html#ae954182f0db4e882fcc6a3e3d67ea5a4">tileSelectedEvent</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#a56335d94c500c84138986ce8b6209187">tileSelected</a></td></tr>
<tr class="separator:a56335d94c500c84138986ce8b6209187"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a466eba469948c0216c70ff44e556600b"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="namespace_tile_map_classes.html#aa2cbbf912abd5906faa5f47f4a498841">tileControlEvent</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_tile_map_classes_1_1_tile.html#a466eba469948c0216c70ff44e556600b">tileControlUpdate</a></td></tr>
<tr class="separator:a466eba469948c0216c70ff44e556600b"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">TileMapClasses.Tile.Tile </td>
          <td>(</td>
          <td class="paramtype">GameObject&#160;</td>
          <td class="paramname"><em>prefab</em></td><td>)</td>
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          <td class="memname">override string TileMapClasses.Tile.ToString </td>
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<h2 class="groupheader">Property Documentation</h2>
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
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<span class="mlabels"><span class="mlabel">get</span></span>  </td>
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          <td class="memname"><a class="el" href="class_resource_classes_1_1_resource.html">Resource</a> TileMapClasses.Tile.resAcc</td>
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
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          <td class="memname"><a class="el" href="class_resource_classes_1_1_reward.html">Reward</a> TileMapClasses.Tile.Rewards</td>
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<span class="mlabels"><span class="mlabel">set</span></span>  </td>
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          <td class="memname"><a class="el" href="class_general_storage_classes_1_1_story.html">Story</a> TileMapClasses.Tile.storyObj</td>
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<span class="mlabels"><span class="mlabel">get</span></span>  </td>
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<h2 class="groupheader">Event Documentation</h2>
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          <td class="memname"><a class="el" href="namespace_tile_map_classes.html#aa2cbbf912abd5906faa5f47f4a498841">tileControlEvent</a> TileMapClasses.Tile.tileControlUpdate</td>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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          <td class="memname"><a class="el" href="namespace_tile_map_classes.html#ae954182f0db4e882fcc6a3e3d67ea5a4">tileSelectedEvent</a> TileMapClasses.Tile.tileSelected</td>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>OverWorld/<a class="el" href="_tile_8cs.html">Tile.cs</a></li>
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    <li class="footer">Generated on Fri Apr 25 2014 08:39:42 for AoT: Beyond Bastion by
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